The Hierarchy

Hierarchy Art - Fixed Spelling normal text (for posters

Sins –

The class of the exiled. The Sins make up the lowest rank of the world’s hierarchy, consisting of those who have disobeyed the stringent laws put in place after the fallout of the quake. These third-rate citizens now find themselves confined to natural prisons and subject to the cruelty of their oppressors. Branded and stripped of their name, the Sins are tossed onto landmasses that once represented the most prestigious parts of the world, only to find murder and looting as their new commonplace. The highest ranking class, the Hiezers, periodically distribute resources to the crumbling islands to keep the lowly residents from starving. Barring such a noble gesture, the wild-west of the world surely lies within these Exiled Continents.

The Sins are an assortment of defilers and strong minds alike. But confinement takes its toll, exhausting them to the point of hopelessness. An unruly group made up of all different backgrounds and professions, destined to live out their days with little purpose and even less freedom.

Yuprains –

The lowest level of the “civilized” classes. Restricted to limited, obligatory job functions with hindered opportunity to strive, the Yuprains generally accept their fate of strenuous manual labor. For men and women the same, they are all tasked with heavy lifting and long hours without discrimination. As directed by Terra architects, the Yuprains must portray obedience or are otherwise subject to on-site punishments, largely at the hands of Hiezer guards.

Terras –

Generally comprised of architects and robotics engineers, the Terras work closely with the class below, the Yuprains. Commonly muddled within similar working cities, these classes collaborate to make their livings and then often go home to segregated districts, separated by their allotted wealth or lack thereof. There are few who graduate to higher grounds; the talented minds that are called on to shadow the higher classes and carry-out their bidding. Those fortunate enough to find such a fate learn the arts of Ordinate Structuring: the reinforcement of buildings to make them resistant to natural disasters.

Remdons –

Military support to the Hiezer Elites, contracted to defend and protect. Expertly trained and heavily equipped, the Remdons serve mostly as on-call artillery. This class is segmented through legal agreements transposed and maintained by an appointed Secretary Order, one which assures that the proper compensation is negotiated for laying one’s life on the line. The Remdons have been known to enjoy greater freedoms off-duty, considering the close watch and extreme vetting they’re subjected to while on the clock. With much less prestige than their militant peers, minority participants take part in weapons handling and distribution, along with low grade foodstuff trade and crop work.

Templos –

The wars that followed the quake were swayed by their greatest contributors, the Templos. Skilled engineers and electricians fortified the most advanced Hiezer structures, as well as their own. The diverse group also works as weapon creators and testers, all pushing the brink of efficient warfare. They’ve aided the Hiezers by keeping the hierarchy one step above all who oppose them. But that’s just one side of the spectrum. Some are also hunters, and others, culinary specialists. A useful and dangerous class, one that has earned its spot above the Remdons.

Vacals –

The curative, the resolute, these professionals are widely disbursed to keep the world breathing. Those that manage to ascend to Vacal from lower ranks are obliged to understand basic medical functions before advancing onward, if ever. Such a critical rite of passage is skipped only by few. The Vacals strive for betterment, not dominance. They use their work to heal as doctors, surgeons, medics, nurses, and all others that could provide aid to both the mental functions and to the anatomy. The only diversification the Vacals may experience within their group is from low-regarded guilds that band to keep the arts alive. Painters, thespians, and the like are laughed at, both on and off stage, deemed the slackers of the hierarchy.

Dactuars –

Citizens of the world that preserve the old way of life, upholding the highest forms of civilization that existed prior to the earth’s attempt to undo it. Judges, lawmakers, financiers, reporters, and all the other white collar professions of the old world, who lift nothing more than a finger. Often criticized as the lapdogs of the Hiezers, the Dactuars hold to higher esteem than name calling, and work to build the economy and the hierarchy, whether or not being guided by an invisible hand. The beginning of the elite starts here, awarded with the most advanced luxuries the new-world has to offer.

Hiezers –

Those that sit on the throne after the fall of the free world, this is a community that had set aside their differences and banded together in a desperate rush as the collapse ensued. All of the old-world’s wealth pooled into one pot before it would count for nothing. The Hiezers began with one goal, to preserve what was left of society after the breaking grounds crippled its structure. Populated with strategists, scientists, and master delegators, this class used the masses of the hierarchy to further its agenda; they strove to preserve a world of dignity and civility.

The goal was admirable and just until the passage of time perverted the idea, until deviant minds became struck with power, polluting the ideals that the Hiezers once stood for.